<materials version="3" group="german_flamer">
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        <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_gsma"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="tset_german_gadgets" unique="true" version="2" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_gsma"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="tset_german_uniforms_specials" unique="true" version="2" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_gsma"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="mat_flamethrower" unique="true" version="2" render_template="generic:BLEND_DIFFUSE:BLEND_GSMA:DIFFUSE_TEXTURE:DISMEMBERMENT_BLOOD:GSMA_TEXTURE:NORMALMAP:NORMALMAP_UV1:SKINNED_3WEIGHTS">
        <diffuse_texture file="units/vanilla/weapons/wpn_npc_spc_m42_flammenwerfer/textures/wpn_spc_flammenwerfer_npc_df"/>
        <bump_normal_texture file="units/vanilla/weapons/wpn_npc_spc_m42_flammenwerfer/textures/wpn_spc_flammenwerfer_npc_nm"/>
        <material_texture file="units/vanilla/weapons/wpn_npc_spc_m42_flammenwerfer/textures/wpn_spc_flammenwerfer_npc_gsm"/>
        <diffuse_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_df"/>
        <radial_gradient_texture file="core/textures/gradient_radial"/>
        <variable value="30" type="scalar" name="gradient_power"/>
        <material_layer0_texture file="units/vanilla/characters/enemies/textures/blood_splatter_tile_gsma"/>
        <variable value="2 2 0" type="vector3" name="gradient_uv_offset"/>
    </material>
    <material name="mat_upper" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_upper_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_upper_nm"/>
        <material_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_upper_gsm"/>
    </material>
    <material name="mat_lower" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_lower_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_lower_nm"/>
        <material_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_lower_gsm"/>
    </material>
    <material name="mat_armor" render_template="generic:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" version="2">
        <diffuse_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_armor_df"/>
        <bump_normal_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_armor_nm"/>
        <material_texture file="units/vanilla/characters/enemies/models/german_flamer/textures/raid_player_german_flamer_armor_gsm"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>
