<materials version="3" group="german_sniper">
    <material name="tset_german_uniforms" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        
        



            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_df"/>
            <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_nm"/>
        
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_gsma"/>
        
        <variable value="1 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
    <material name="tset_german_gadgets" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        
        


            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_df"/>
        
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_gsma"/>
        
        <variable value="1 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
    <material name="tset_german_gadgets_noweights" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP" unique="true" version="2">
        
        


            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_df"/>
        
        <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_nm"/>
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_gadgets_gsma"/>
        <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>		
    </material>			
    <material name="tset_german_uniforms_specials" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:GSMA_TEXTURE:NORMALMAP:SKINNED_3WEIGHTS" unique="true" version="2">
        
        



            <diffuse_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_df"/>
            <bump_normal_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_nm"/>
        
        <material_texture file="units/vanilla/characters/enemies/textures/tset_german_uniforms_specials_gsma"/>
        
        <variable value="1 0 0" type="vector3" name="contour_color"/>
        <variable value="0" type="scalar" name="contour_opacity"/>
        <variable value="200000" type="scalar" name="contour_distance"/>
    </material>
    <material render_template="effect:BLEND_MUL:DIFFUSE0_TEXTURE" name="mat_mull_plane" version="2">
        <diffuse_texture file="units/vanilla/dev/shared_textures/gradient_df"/>
        <variable type="scalar" name="intensity" value="identity"/>
    </material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_3WEIGHTS" version="2"/>
</materials>
