 <table 
		name="Enemy Visual Overhaul" 
		global_key="EVO" 
		merge_global="false"
		color="Color('D82626')"
		contact="Nelson01023#0872"
		priority="32"
		description="Various touchups and tweaks to enemy models."
		cannot_be_disabled="false"		
		author="Nelson01023"
		early_init="false">
		
	<!--	<auto_updates 
				id="28443" 
				provider="modworkshop" 
				version="6.4" /> -->
				
	<Localization directory="loc" default="en.json"/>
	<!-- sniper gore option-->
	<Options build_menu="true">	
		<options title_id="EVO_menu_name_id">
			<option type="boolean" default_value="false" name="SniperDismemberment" text="EVO_SniperGoreOption" />
			<!-- <option type="boolean" default_value="false" name="ConsistentPouches" text="EVO_ConsistentPouchesOption" /> might do this in a later update idk. i also might have to set up a proper menu thru lua lol-->
		</options>
	</Options>

    <hooks directory="lua">
        <hook source_file="lib/tweak_data/charactertweakdata" script_path="chartweaks.lua"/>
		<hook source_file="lib/units/enemies/cop/copbase" script_path="copbase.lua"/>		
		<hook source_file="lib/units/enemies/cop/huskcopbase" script_path="huskcopbase.lua"/>		
		<hook source_file="lib/units/enemies/cop/copdamage" script_path="copdamage.lua"/>		
		<hook source_file="lib/units/props/corpsecarrydata" script_path="corpsecarrydata.lua"/>		
		<hook source_file="lib/tweak_data/carrytweakdata" script_path="carrytweakdata.lua"/>
    </hooks>	
	
	<ScriptMods directory="scriptreplacements">
		<!-- SEQUENCE MANAGERS -->		
		
		<!-- HEER INFANTRY -->
		<mod file="heer/gruntlight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_light/german_grunt_light" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="heer/gruntmid.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_mid/german_grunt_mid" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="heer/gruntheavy.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_heavy/german_grunt_heavy" target_type="sequence_manager" merge_mode="script_merge"/>		
		<!-- GEBIRGSJAGER -->
		<mod file="gerbirgsjager/gebirgslight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_gebirgsjager_light/german_gebirgsjager_light" target_type="sequence_manager" merge_mode="script_merge"/>		
		<mod file="gerbirgsjager/gebirgsheavy.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_gebirgsjager_heavy/german_gebirgsjager_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<!-- FALLSCHIRMJAGER -->
		<mod file="fallschirmjager/fallschirmlight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_fallschirmjager_light/german_fallschirmjager_light" target_type="sequence_manager" merge_mode="script_merge"/>
		<mod file="fallschirmjager/fallschirmheavy.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_fallschirmjager_heavy/german_fallschirmjager_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<mod file="fallschirmjager/waffenss.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_waffen_ss/german_waffen_ss" target_type="sequence_manager" merge_mode="script_merge"/>
		<!-- WAFFEN SS -->
		<mod file="waffenss/waffensentrylight.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_light/german_black_waffen_sentry_light" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="waffenss/waffensentrylight_comm.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_light_commander/german_black_waffen_sentry_light_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		
		<mod file="waffenss/waffensentryheavy.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy/german_black_waffen_sentry_heavy" target_type="sequence_manager" merge_mode="script_merge"/>
		<mod file="waffenss/waffensentryheavy_comm.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy_commander/german_black_waffen_sentry_heavy_commander" target_type="sequence_manager" merge_mode="script_merge"/>	
		<!-- Commanders -->
		<mod file="commander.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_commander/german_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="og_commander.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_og_commander/german_og_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<!-- Gasmask -->
		<mod file="waffenss/gasmaskgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_gasmask/german_black_waffen_sentry_gasmask" target_type="sequence_manager" merge_mode="script_merge"/>				
		<mod file="waffenss/gasmaskgeneric.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_gasmask_commander/german_black_waffen_sentry_gasmask_commander" target_type="sequence_manager" merge_mode="script_merge"/>				
		<!-- Sniper -->
		<mod file="sniper.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_sniper/german_sniper" target_type="sequence_manager" merge_mode="script_merge"/>				
		
		<!-- MISC -->
		<mod file="genericgorefix.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_sommilier/german_sommilier" target_type="sequence_manager" merge_mode="script_merge"/>						
		<mod file="soviet.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/soviet_nkvd_int_security_captain/soviet_nkvd_int_security_captain" target_type="sequence_manager" merge_mode="script_merge"/>						
		<!-- <mod file="bodybagfix.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_grunt_mid/body_bag/german_grunt_mid_body_bag" target_type="sequence_manager" merge_mode="script_merge"/>				 -->
		<!-- <mod file="bodybagfix.xml" type="custom_xml" target_file="units/vanilla/characters/enemies/models/german_black_waffen_sentry_heavy/body_bag/german_black_waffen_sentry_heavy_bag" target_type="sequence_manager" merge_mode="script_merge"/>				 -->

		<!-- SEQUENCE MANAGERS END-->		
	</ScriptMods>	
	
</table>
